Sunday, January 10, 2010

A Weekend with Cammy

Note: Throughout this and other posts, I will be using numbers to indicate how a move is pulled off. If you are confused, consult your num pad. All numbers will be from the first player position.

I'm not very good at Street Fighter 4. I know I'm doing things wrong, but have no idea how to fix it. I'm trying to get better though. I've decided to make Cammy my main for no real reason. After I pick her up to an extent, I want to learn a charge character, either Dictator or Honda.

I've found that after a few tries, I can get through the normal level challenges pretty easily. It took me a while to realize that to cancel a punch into a Cannon Spike (623K) I needed to do a forward punch, then the down, down-forward, kick. I don't know if its possible to punch, and then do forward, down, down-forward, kick and still get the moves to cancel. I don't think so. My next biggest failure is probably the Quick Spin Knuckle (62314P) juggle with ultra. I think a lot of the time my 236's are too early. I need to figure out when I should start the motion. More importantly though, I need to stop sucking at 236s. I can do 214s just fine (works when I'm on the right side of the screen), but I have real issues with 236236.

I guess that's the largest problem. My execution is terrible. I wish you could turn off the motion shortcuts that SF4 has. If I mess up a motion, I either don't want the move to come out because I was sloppy, or I don't want a different move out. There are times where I know that certain moves should not be used. Cannon spike against a crouched opponent? Probably not going to work. I need to work on this. I think this next week will be spent in practice mode, doing moves over and over, looking at what inputs I'm doing. I'll do this versus a standing opponent, but then against a CPU controlled dummy. It seems that I can never get any special moves out when I'm actually fighting. Also, no jumping. I need to get out of that habit. It's terrible and I only do it because I want to get closer faster. I'm playing Cammy. She's one of the fastest in the game. She's not Zangeif. I could be able to use dashes and walking to get where I want.

2 comments:

The Blaggernaut said...

1 - Weekend with Cammy sounds SCANDALOUS

2 - Isn't there a training mode like in sc2 where it basically has you spam the same move over and over until you have like, muscle memory for it or something?

peter said...

I can just use the regular training mode which lets me do whatever I want under circumstances of my own choosing to practice until I get muscle memory. I've been doing that for the past few days. By viewing the inputs I'm doing, it's helping me find some of the giant mistakes I make.

I wish I could repeatedly do the moves in the challenge mode and get the "DING! You did it right!" noise without having to restart the challenge over and over and go through the moves before the one I want to practice. I will just have to settle for knowing what the correct move looks like and practice in normal training with it.