Saturday, September 25, 2010

CV

Late post due to Civ5 being released. Currently, I'm enjoying it a lot more than civ4. Things seem to be a bit slower and less hectic. It may be a property of the difficulty I'm playing on, but I seem to be doing pretty well. I'm on Warlord difficulty, which is one less than Prince, the normal difficulty. Whenever I played civ4 on warlord though, I had problems. So we shall see what happens after this game and I start one on Prince.

I'm playing as the Japanese, who have an amazing ability which allows their units to fight like they are at full strength, even if they are wounded. I've taken advantage of that in order to remove the Americans and the Ottomans. They were in my way. More so the Americans than the Ottomans, but they were weak and there was no reason to give them a chance to make my job harder.

After getting rid of them though, and a couple other civs removing the Indians and the Romans, I may be the weakest now. I'm not sure. I'm going to use the time I have to tech up and get a good army composition. I don't plan on attacking the Germans or the Native Americans, nor the Chinese, but just in case.

I've been watching a lot of starcraft videos casted by H-to-the-usky Husky and one he did last night mentioned how important macro is. In SC, macro is mostly all the things you need to do with your base. Proper mining, expansion, unit and building creation. One thing is that you need to use your minerals. You don't win starcraft by having the most money at the end. You win by being alive. If you didn't spend as much as you could, then you wasted a lot, not only in what you didn't spend, but also whatever you spent on any workers who did nothing but mine.

I need to bring the mentality into my civ5 game. One change made between 4 and 5 is that when you get a resource, like iron or horses, you only get a set number of them. So if you have one mine that gives you 2 iron, you can only have two units that require iron at one time. There was no such limitation in civ4. Back to the point though. I can see how many unused iron and horses I have. They aren't being used and won't help me in the end if they just sit there. I have them and I should use them. If I run out, I can destroy a unit. I'm not sure how much longer I will be needing horseback units, but if I don't make anything, then those pastures were just wasted worker time.... not that I don't have 5 workers sitting around doing nothing every turn because I don't know what to do with them. Hey look at that! Another SC lesson I need to bring to my civ5 game.

1 comment:

The Blaggernaut said...

I'm a bit jealous to read all these vidja game posts. I'm thinking some serious gaming will be required once this madness blows over. I haven't touched my DS in at least three months D: