Monday, March 29, 2010

Execution

I'm still working my way through FF13, so I don't quite know when I will get to the things in this post.

Execution of moves is very important in fighting games and my execution skills are sub-par. The only thing to fix this is practice. And more practice. And then some after that.

What I plan on doing is first try to do every move 10 times in a row. Then 25, and then 50. I don't expect this to happen quickly. I might time myself to see how long it takes. I need to practice quarter circles in both directions, half circles in both directions, dragon punches, horizontal charges, vertical charges, TKCS, that weird down-back to up-forward motion for hooligan, 360, the double QCFs, the super motion for charge, whatever you want to call the motion for Guile's super, 720s.

Did you make it through that boring list? I hope so. Regardless, I feel that if I can get good at pulling of single moves, I can then work on putting them together. It's hard to work on the timing when you can't guarantee that you'll be able to input the next move correctly, regardless of time constraints. After I get the general moves down, I will probably work on the challenges that SF4 has built in. The combos in it aren't true combos for the most part and such, but having the game give me feed back on the moves and if I am successful is nice. I certainly want to work on real combos though. All those 2-frame links, all those super juggles. We shall see.

Tuesday, March 23, 2010

God of War

Another late post. I was too busy playing and beating God of War 3. I played it on normal mode and ended up missing a lot of the items, so I might give it another run, or perhaps try hard mode.

For the most part, I was very happy with this game. The God of War folks have found a pattern that works extremely well and they do it correctly. I tried the Dante's Inferno demo and it was missing something. Don't know what though. That's neither here nor there though.

I liked what they did to the magic system in GoW3. No longer do you have to upgrade your magic and your weapons separately. Now, there is a single spell for each weapon and as you upgrade the weapon, the spell gets stronger. The Cestus is definitely my favorite. When you punch somebody with it, it really feels meaty. I would like to get better with the whip though. It has some ridiculous combo potential.

Even on my crappy television, the graphics were really good. Textures and landscapes were great. I can't wait for my new TV to arrive so I can see my games in the way they were meant to be seen.

Monday, March 15, 2010

sqrt(CLXIX)

No post on big Russian wrestlers. Why not? Because I didn't do it. I claim you cannot blame me, due to my purchase of Final Fantasy XIII.

My blogging compatriot over at Everything Except Chickens has pretty much summed up most of my impressions of FF13. The major differences are that I have never played a modern main series Final Fantasy game, where modern is equal to FF7 and beyond. Main series is things that are not tactics and such.

My impressions, as a FF newbie? It's pretty and my demand for more information regarding the story is what keeps me going, but I understand that it is not right. Even to me, the "We will choose your actions and what everybody else in your party does" mechanic is kind of meh. I like having more control. Also, the lack of places to explore is so non-RPG that it's annoying. I understand that this one is different in the fact that it is all about the story. The battles are pretty much just to give you something to do. You can still do that without turning it into something that has no branches.

I'm not displeased with my purchase and I will keep playing it, but this formula should not be stuck to for any sequels or next installments of the series. Come Wednesday though, FF will have to compete with God of War III for my play time. Fighting games will get no love, sadly.

Also, some humor

Sunday, March 7, 2010

Russian Wrestling Is Always Number One

This week seemed to be big on discussion of grapplers on a couple of websites. Sonice Hurricane has a good article on learning Zangief because he helps you learn when and how to take advantage of grabs. There is also an article on SRK called Grappler Footsies. The content of the article doesn't just apply to Zangief, but it has Grappler in the title and uses his moves an example, so I'm including it here.

I think learning Zangief would be a good thing for me to do. The most I have used him it to mash Lariet to get through the time attack and survival challenges. The AI has problems dealing with it as an attack. I've found this to be the case with Blanka's electricity as well, but Lariet ignores fireballs and hits harder, so I use it. I've only spent a little bit actually practicing Zangief. His 720 degree super/ultra is definitely the hardest for me to get right. I don't have too much of a problem doing the motion, but you can't do the move just while standing around. If you try to, you will end up jumping and that doesn't work. The only reason that you can do a 360 degree motion without jumping is because you really only need 270 degrees and the move comes out before you actually jump. So how do you get the 720 to work? You have to buffer most of the move while Zangief is stuck in another animation. Jumping, ultra freeze, EX, all give you time to get the motion out. Also, like the 360, you really don't need a full 720. I believe you only need 540.

As with all the characters, there is some great information on Zangief that I will be looking at over the next few days, mainly these three posts on the forums at SRK.